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Ancient King Malladus by Regreme
Ancient King Malladus
Concept art done for Ancient King Malladus, by my friend, :iconno-face-girl:

Designed for Legend of Zelda: Dawn of the Triforce: <da:thumb id="376004773">
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Setting: Hyrule Kingdom. Goddess Sanctuary Orphanage.

Purpose: Explain the plot hole caused to the Zelda timeline by A Link Between World's backstory.

Summary: When his talents are discovered by a Hyrulian General, Link is tasked with a secret mission for the aid of Hyrule... but things are not as they seem...

Zelda: Childhood friend to Link, introduced by her aide and fellow childhood friend, Impa. Later reveals her general's treachery in using Link.

Link: A practicioner of the Goddess Sanctuary's beliefs of the goddess's virtues of Power, Wisdom, and Courage, as well as the soul strengthening powers his training has granted. And recognition of his talents during a sparring match leads to getting involved in a struggle that'll change Hyrule itself.

Special Features for Link: For this game, Link's special talents are based on how energy enhanced the size and range of his spin attacks. For this, Link has learned to channel his power into his body and tools to enlarge and enhance them after he's had the time to charge up for such. This allows for various capabilities. For example, enhancing his legs for a super jump. Enhancing his hands to carry or push large objects. Or enhancing attacks in various ways as well, such as being able to send out an energy slash to cut things at a distance.

Plot Points: WARNING. MAJOR PLOT POINTS AHEAD.

The game begins as Link awakens to the Goddess Sanctuary Orphanage as he prepares for his usual soul training, both in regards to meditative detection and using energy manipulation upon the environment.

During his training, he inadvertently knocks Impa out of a hiding place, much to her embarrassment. She says she came to make sure he remembered to come to their meeting with Zelda, but didn't want to interrupt him. One of the onlookers from the orphanage say that's not the only reason she didn't interrupt him, a quick glare from Impa quickly scaring the little scamp off.

Shortly after, they meet up with Zelda for some relatively peaceful recreational activities. But, during it, they get interrupted by some guards wanting to test their skills against Impa, stating they'll beat her this time. She welcomes the challenge... and quickly beats the group of guards. They say it's impossible to beat her... which she laughs off, stating that she's fairly tied in matches against Link, and he's never used a weapon in their sparring matches.

Disbelieving of this, the guards state to prove it, leading to a match against Impa with just his soul training to fight with. And in the middle of the fight, a general gets interested in the fight. General... Ganondorf.

He sees Link get beaten by Impa... but then, impressed, makes a request to see a true match, with Link being properly equipped, asking the guard to bring Link to the armory to get properly geared for a rematch, using any weapons that catch his attention. It doesn't take long for him to come out with just a shield and sword to fight with. He's also granted some training dummies to practice against, him learning how to mix his soul techniques with the sword techniques suggested by the guards at this time before the rematch.

After practicing, Link is able to easily defeat Impa with a block and counter strategy, much to everyone's surprise. They thank Link for such a great show. He's suggested to join the guards, but he displays indecision to the offer, at which Zelda just suggests to spend some time to think about it.

Later that night, Link gets a surprise visit.

Said surprise visit, is a group of soldiers in armor, their faces hidden in the confines of their uniforms. They have come to request Link to come to a private meeting with the General. Link, not sure what's going on, agrees.

After getting there, General Ganondorf meets with Link. He informs him that in recent years, many of the apprehended thieves' guilds' members have gone missing, and yet, their mark on Hyrule has yet to leave as burglaries continue. It's obvious someone within Hyrule's guard is helping them, but at the same time, Ganondorf states the reverse is also true, and he's learned a dire truth from his sources.

Apparently, the guilds have joined together under one leader, and that leader seeks the keys to the Sacred Realm, where the seven sages of the past had sealed the Triforce after the Legendary Hero defeated his namesake, Ganon, the Demon King... the one whose actions made it incredibly hard for him to prove to Hyrule his name was not an ill omen of his return.

Shaking himself out of the mentioned reverie, he returns to his point for bringing Link there. He has seen Link's potential, and would like to put him on a secret mission to acquire the keys before the thieves do and bring them to him. Link agrees.

Before he leaves though, he tells Link that this mission is to remain a secret, even from the castle staff, like his friend Impa. After all, they do not know where the leak to the thieves guild is, and no matter how much he trusts her, the less who know of his mission, the less likely it'll reach the leak. Link agrees, begrudgingly, before leaving, intending to start his mission the following morning.

When waking the following morning, Link overhears from the other orphans in the sanctuary mention about a Great Fairy hidden nearby. The Great Fairies were servants of the goddesses... and since the pendants that open the gate to the Sacred Realm is also related to the goddesses, it stands to reason the great fairy might know something, so he goes there first. Gets the usual game companion there along with directions to the first pendant.

From that, Link has to pursue the pendants while throwing off suspicions by Impa, all while he hears word that Zelda's suddenly been keeping strangely busy due to sudden increase in problems in Hyrule.

As Link heads off to the final pendant, Impa has by then realized that Link is for some reason seeking out pendants(possibly either due to him dropping it or by his fairy partner mentioning it), and goes to talk to Zelda about it as he leaves to go get the third one.

When Link gets back with the third pendant, he finds the castle under assault by thieves.

In the commotion, a group of heavily armored soldiers intercepts Link and guides him secretly to General Ganondorf... but Zelda spots this happening from a distance, and pursues, Impa following close behind due to having been helping keep Zelda safe as her aide.

Zelda, Impa, and a group of soldiers cut off Link's path after anticipating where the soldiers were taking him, demanding him to explain. After explaining, they realize they've been had.... at which point, the soldiers that guided Link, along with... the soldiers meant to keep Zelda safe suddenly shift, their eyes glowing. They quickly deal with Zelda, Impa, as well as the remaining soldiers instantly in a backstab maneuver, one Link barely blocks in time.

Afterwards, after a quick fight... they discover the soldiers that backstabbed them weren't really soldiers at all, but rather, just empty suits of armor controlled via energy.... energy that they see is being pulled towards a single source that walks right in on the group. General Ganondorf, laughing at how well things have gone.

Realizing that the soldiers they were with were just golems controlled by him, Zelda believes and states that he had used sorcery to make golems to impersonate the soldiers and trick them.... He just replies that she's correct, in a manner of speaking.... but it doesn't matter the technicalities, for now Link has brought to him exactly what he needed... the pendants. And thus starts an outside-of-dungeon boss fight.

After the boss fight, it seems as if Link has won. As Link approaches the fallen Ganondorf though, he is suddenly blown back... by an aura blast. Ganondorf stands up and reveals that he is also a former pupil to Link's master, and now, he no longer has to hide it. With that, he easily whoops Link's butt, whom has yet to finish his training.

Next thing he knows, Link, Impa, and Zelda wake up to the land covered in darkness, and a bright light coming from the nearby castle. They rush in to find all the soldiers knocked out or killed, with a clear path leading to what is revealed to be the entrance to the Sacred Realm(haven't decided what the royal family disguised it as yet).

Together, the three quickly enter after Ganondorf, only to see him standing triumphant, standing with the Triforce floating between his palms as its energies begin to finish pulling into him, the sheer force of his aura keeping them from nearing him.

As he revels in his power, Ganondorf says that he's no longer just some meager servant to the royal family.... No, he's more, far more... And as he's stating this, he begins to transform, before announcing himself as Ganon, King of Darkness.

However, he knows that his conquest has only just begun, now that he has the Triforce... and he knows not to be complacent. He knows full well about the threat of the seven sages and how they sealed his namesake, and how they no doubt have decendants. However, he also knows how the Triforce can grant wishes as well. So...

With that, he makes a wish.... grant the sages unawakened successors the same fate that they granted his namesake. He wishes the unawakened sages to be sealed and scattered across Hyrule. With that, they won't be able to gather their powers to defeat him.

Aiming to stop him, Impa tries to leap at him with her sword drawn.... Ganon grins evilly as the unexpected boon of her attack being stopped occurs, as she and Zelda, right before their eyes, get sealed in crystal. Ganon laughs out loud at his luck, two of the sages sealed right in front of him. How delicious irony. Link watches in horror as their crystals are sent flying out of sight to unseen corners of Hyrule.

As Ganon looks at Link, he smirks, stating that he has Link to thank for all of this... so as repayment, he won't kill him. With a smirk, he states: "Get out of my sight." And with a gust of darkness, he's flung clear out of the castle and knocked unconscious.

When Link awakens, he's apparently been unconscious for days. He was found by Sahasrahla, Impa's father.

Apparently, Link has been unconscious for a while, and in the time he's been out, Hyrule has succumbed to Ganon's tyranical reign. Monsters have flooded the land, and Ganon's thieves, whom have been empowered by his powers, have taken control of all the land in his name.

And worse, Sahasrahla says there's no signs of his daughter or the princess anywhere. At that, Link explains what happened, which troubles Sahasrahla... but he tells Link there's still hope. He asks Link if the pendants glowed for him when he acquired them... when he says they did, then he says it's as he thought. With them, he can get the Master Sword from the Lost Woods, and with it and the pendants, find the sages.... But right now, to do so means he'd have to sneak back into where the entrance to the Sacred Realm is.

Ganon may have abandoned the gateway for his new Phantasmal Palace floating nearby, but it's still near his territory, and thus heavily guarded. He'll have to sneak through to regain the pendants there.

Basically, a 'don't get caught by the guards' scenario, since without the Master Sword, Link will be unable to damage the empowered guards.

Afterwards, and perhaps a mini-boss fight, Sahasrahla guides Link to the Lost Woods, telling him he'll await his return once he has gotten the Master Sword, perhaps even giving him a gift to help through it or something. Perhaps a better shield or something that'd help with some enemies there, stating he deserves it due to having earned the honor of wielding a true soldier's gear. Or something else. Not sure on what to have him give yet.

Anyways, after returning afterwards, Sahasrahla teaches Link how to use the Master Sword with the Pendants together. Two pendants float up above the sword forming dual triangles interconnected, while the third, the pendant of courage, wraps its strap around the hilt before pulling in the direction of the nearest sealed sage, acting like a compass, setting Link on his journey.

Meanwhile, when Link pulls the sword, Ganon senses it, and deciding to make it harder for them, he uses his powers to turn the seals into their own defense, using the sages' own powers and nightmares to fuel it, he creates new fortifications around where the seals have been placed, brought to life through his Triforce.

Through these nightmares and its effects on their fortifications and the nearby area lead to Link learning more about each Sage as he goes to save them. But, for a plot twist... each boss in some way has the sage's seal crystal in the room, and before you can defeat the boss, Link must find a way to cut the spiritual link that the boss has to the corresponding sage utilizing his spirit powers that he has in this game, and doing so merely gets the battle truly underway as it forces the boss to take on solid form.

Eventually, each of the dungeons are defeated, and the defeat of the bosses turn them into ruins of their former selves, leaving just enough room to traverse them should you have missed any items there.

Anyways, after that, with the sages' help, Link can enter Ganon's castle. And while there... instead of having to free the sages, he must lead each of them, down different paths, to the boss door while finding a way to open it.

Eventually, they make their way to Ganon, who though impressed, thinks they stand not chance against him with all the power the Triforce has granted to him. So, he decides to toy with Link a bit... while Link has to get the sages into position and protect them long enough to tear the Triforce from Ganon.

Eventually, the sages pull the Triforce from him.... but Ganon won't let it go without a fight. His attempts to keep it split it in three. After a bright flash, two of the pieces get pulled to Link and Zelda, but Ganon prevents the third from escaping.

In a rage at having suffered from underestimating them, he decides to split them up, so that he can take down Link personally for all his interference he has caused... interference that has cost him the Triforce.

In this rematch, Ganon decides to take things seriously, utilizing his aural powers to their peak, even summoning copies of himself or using it for various explosive aura strikes. But, thanks to the Triforce of Power, unlike Link, Ganon can charge up his aura attacks near instantaneously, allowing him for aural headbutts, aural uppercut stabs from the ground, and more.

Eventually, however, Link manages to overcome Ganon when his own Triforce gives him a boost not in power, but in speed, with Ganon becoming more desparate after Link has awakened this power.

In the end, Ganon is killed, and Hyrule saved, as the legend of the event is recorded for future generations to read about... such as during A Link Between Worlds and how it told of certain key points in this adventure.

Additional Notes: For this, there'd be a love triangle between Link, Zelda, and the younger Impa(around Zelda's age). The relationship would be left up in the air for the players to choose.

Additionally, many of his aura powers that he learns would be utilized in the solving of puzzles. Example, charging up a straight up jump and slashing to reach an out of the way switch. Or charging up an energy slash to cut some ropes on the other side of a pit. Just to list some examples.
Legend of Zelda: Clash of Souls
My concept for a prequel to A Link Between Worlds.
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Setting: Hyrule Kingdom. Royal Study(for apprentices to be taught in).

Purpose:
Weaken the willpower of those of Hyrule indirectly by draining the good energies of the land

Use this weakening to indirectly weaken the Triforce of Courage by effecting its inhabitants

Gather the essences of evil in Hyrule at a single point

Causing the mentioned point to be at relatively the same location as the location the spirits were gathered to in the Power timeline(in Spirits' Memories)

Weaken the protections of Hyrule through weakening the Great Fairies.


Zelda: A friend of Link's, and the one to first recommend him to the mage that teaches him spells. She also grants him the Holy Water needed to reveal the hidden temples, as well as inform him of the locations.

Link: The Link for this game starts out as a scribe. Only equipped with a shield at first, being taught in the castle, chosen when Zelda's magic reacted to his presence, leading the two to quickly become friends.

Special Features for Link: For Link this time, he's better at spells... or rather, he's better at putting spells into his attacks. His time as a scribe taught him how spells work, but he wasn't a natural of it like was assumed when Zelda thought he was special. Instead, he learns to mix it into his sword and equipment. But, most of said spells come from mixing with the Holy Water given near the start of the game, specializing in disabling or disarming foes or otherwise weakening them. The mentioned Holy Water playing a big part in the game's mechanics.

Plot Points: WARNING. MAJOR PLOT POINTS AHEAD.

The story begins in the Royal Study of Hyrule, with Link having come to practice under his royal tutor, whom teaches Link a basic projectile spell as well as shielding techniques. Both bashing to stun with the shield... as well as a defensive idle, where he stands in place with the shield while concentrating to regenerate his magical gauge.

After successfully doing such, his tutor reminisces about how he came to meet Link. Insert a flashback.

The flashback details how Zelda, with her Triforce of Wisdom, discovered Link when on a stroll through the village. Sensing that he had great power, though to what extent she was unsure, she decided to enroll him under her own magical tutor, to see if her old teacher can awaken his potential.

Since that day, Link has been training under him. Link is a quick study, faster than most. Though for some reason, he always seems to work better with a tool in his hand, rather than just bare-handed magics. Like some part of him just seems more natural while concentrating with a tool in his hand. Still though, can't deny his surprising potential of channelling magic.

As he's stating about how Zelda was right about him, a guard shows up, requesting the tutor's presence. That Princess Zelda has an important job for the two of them. Hearing this, the tutor requests Link to go to the nearby soldier's supply storage and get some items for the road. Sounds like adventure may be afoot. And that he'll meet him in the throne room to speak with Zelda.

After finding his way to the throne room, he overhears only part of the conversation, something about monsters near the Great Fairy Fountains across Hyrule, and the number of these incidents have been spreading. Zelda requests of them to investigate. If the patterns continue, they know exactly where the next incident will be. They are to scout out the fountain and see if they can find the source of these incidents and report the information back to the castle... they are not meant to battle, but just in case, a small squad of soldiers shall accompany them. Since it's a scouting mission only, that small squadron of soldiers should be more than sufficient...

Upon reaching the location, they find it encamped by a group of monsters(haven't decided the species, but figured it could be one of the lesser known ones from Zelda's 2D history, to kinda liven up the old enemies into a modern era).

Fearing the worst, they are about to leave to send for reinforcements, only to be ambushed by a group of them that were pursuing a fairy. During the fight, Link retrieves one of the fallen soldier's swords, and quickly is able to defeat the enemies that trained soldiers were unable to do, due to combining his shield techniques with his new weapon.

Surprised by his skills, the fairy begs for Link's help, stating that the Great Fairy is in danger. He agrees without hesitation, and though with much reluctance, his tutor allows him to go. The tutor says he'll help take care of the soldiers that survived and try to get reinforcements to come help as quickly as possible.

And thus, the first dungeon of the game. The enemy encampment.

Eventually, Link makes his way through to the Great Fairy Fountain, just in time to see the creatures carting away Great Fairy Fragments(like from Majora's Mask). And the captain of these creatures decides to prevent Link from following them.

After the resulting boss fight, the fairies come out of hiding, and inform them what happened to the Great Fairy.

Apparently, the creatures were led by a strange woman with a strangely demonic white sword. She drained the 'goodness' out of the Great Fairy, turning her evil... but when she tried to attack the woman, she shattered the Great Fairy without even trying, before ordering her minions to catch and transfer the fragments to (insert yet to be decided location) where they've gathered the rest of them.

Dismayed, they decide to follow them... after having reported to Link's tutor and Zelda about what's going on, that is.

Once they've reported about what happened, Zelda praises him on the decision, since she knows that he hasn't exactly been taught how to track or hunt, so trying to find a trail when not knowing how would have been foolish. Plus, now they know that there's a connection with the reports they've been getting.

In recent days, there's been more than just reports on monsters coming. Unknown to the public, strange structures have also been appearing in Hyrule... and based on their story, another structure was reported by a civilian to have appeared around the time that Link's fairy companion stated that the Great Fairy was attacked.

Considering Link's unexpected skills, how he was able to surpass not only skilled soldiers, but also take down an entire army camp on his own, Zelda decides to utilize that unique talent of Link's to help with the issues currently going on. It may not be how she anticipated his powers to flourish, but it will no doubt prove useful in this case for him to have discovered them when he did.

With this in mind, she asks if it is alright to ask him of aid for a larger task, since he has proven himself so capable. Not even hesitating, he agrees.

Glad to hear this, Zelda assigns him the task of rescuing the great fairies from wherever they have taken them. She will grant him an item of holy water that she has embued with her power, and with the proper spell, can help him track any magical source. There should be able to use it to track the trail of the great fairy fragments that were taken.

While he does that, she will have her soldiers investigate the mysterious structures that have popped up around Hyrule. And with his wisdom, Zelda thinks Link's tutor would work well in trying to examine Hyrule's records to see if he can find any info on what's going on through use of the royal archive.

Once taught how to use the tracking ability with the holy water, Link returns to the campsite he cleared to find the trail, following it to find where the great fairy fragments were taken. He ends up finding it at a magically protected location, which he later discovers is the Great Fairy Queen's home, having been magically reinforced into being the second dungeon via dark magics.

Eventually, he gets to the fountain for the Great Fairy Queen. The general he faced and scared off in the previous dungeon is there, and having planned his revenge, he purposely said that he thought he might show up again. And so did his boss. That's why he was told to gather all the fairy fragments after their goodness had been drained... to deal with any 'do-gooder' that was skilled enough to interfere with their plans.

With that stated, he lets free a lever that opens all the cages of the different colored groups of fairy fragments into the fairy fountain, where all the corrupted great fairy fragments are fused together into a giant monster as boss of the dungeon.

After defeating the giant monster form, it reveals a corrupted Great Fairy Queen in the center of a gathering of differently colored great fairy fragments.

Panicking, Link's fairy friend wonders what they're going to do. Wondering what they can do with them corrupted like this. As the great fairy queen and the fragments get nearer though, a set of triangles start to appear on his hand, the Triforce of Courage activating and partially restoring the goodness to the great fairies, enough to snap them out of it.

Confused, they ask what's going on. After which, there's a bit of discussion. Link and his fairy friend explaining what's going on to the great fairy queen, and said great fairy queen then explaining what she knows about what's goin' on.

Apparently, she has Link to thank for restoring enough of the goodness of her spirit for her to regain her senses. Apparently, for some reason, Link has been blessed by the goddesses, due to possessing the Triforce of Courage.

But, the truth of what's occurring is more terrible than they realize.

The girl that drained the goodness of the Great Fairies somehow must know an ancient secret about Hyrule, something that the Great Fairies have been protecting for countless years.

Apparently, spread throughout Hyrule are a group of temples known as the Temples of Virtue, which they've been using their powers to keep hidden all these years. They are meant to help keep the strength of virtue throughout the land high. For within all life, there exists both goodness and evil. And within each temple is a spirit of virtue whom maintains an aspect of virtue throughout Hyrule.

With this in mind, it is clear that the woman, for some reason, plans to drain the virtuous energies of Hyrule through draining these spirits like the girl had done to them. It may be possible that she has already started, which will have quite an effect upon Hyrule. If it has, only the power of the goddesses can restore it within the spirits, like the power of the Triforce of Courage that he possesses. If they've been drained, his powers are needed to restore them.

She also reveals that in their weakened state, the Great Fairies will not be able to hide the temples again any time soon, at least not till after they have recovered their strength, and that won't be for a long time. But it won't matter if they don't have enough goodness in them to be protected.

So, until they manage to get enough power to hide them again, they must rely on Link and his Triforce of Courage to make sure that goodness resides within the temples, should the defenses around them fail. The protection of the good spirits within the Temples of Virtue lies to him and his allies, should they be capable of withstanding the strange woman's forces.

After that, she states that with Link's current state, he won't be able to get into the nearest temple. So, she teaches him how to use the holy water that Zelda detected in a new way to allow him to get into it.

Grateful, Link and his fairy companion depart. Before heading to the temple though, his fairy companion suggests they tell Zelda what's going on before proceeding.

Learning of this, Zelda reveals that she too has a Triforce piece, and she will use it to protect the castle and its soldiers for now from getting their goodness stolen.

However, it also explains the lack of contact near the fountain. She fears that it may have already been drained from the citizens nearby. As such, she decides to send a troupe of soldiers there ahead, to help should the effects on the citizens bring... potential undo harm to others.

When they arrive, they find the nearby village afflicted in lacking a specific virtue. Have yet to decide which, but the pattern is that each village, Link has to first aid the soldiers with keeping the villagers in line, and then proceed onto the temple nearby. Likely at some point or other having meetings with the female villain, whom quickly develops a fondness for Link's courage and the like.

For the temples, before their corruption, the five temples are based on these virtues: contentment, benevolence, humility, sympathy, and attentiveness(meant as opposites to the evil spirit temples in Spirits' Memories).

However, those due to the main villain draining the goodness from the temple, those qualities are turned into apathy, smothering, subservience, foresight, and paranoia.

Due to the draining of good energies from the guardians of the temples, their guardians drain what they were meaning to protect from their section of Hyrule.

This means the area around the temples will lack those good virtues, and the temples themselves contain features that take the good virtues to corrupted extremes. Kinda like conflicting opposites of evil. And when Link gets to the 'boss' of the temples, he discovers the guardians of the temples have turned into monsters, and enterring the guardians' chambers stops them from their continual attempts to drain the virtues from beyond just their territories.

After each battle, Link gains more control over his Triforce of Courage, utilizing it to return the temples and their inhabitants to their senses, though only that far, since he can restore to them the powers they had lost.

These efforts in turn help calm down the issues with the villagers near the temples, though only to a limited extent. Link's efforts don't return them back completely to normal.

And as Link progresses in his pursuits, he gradually encounters the villainess, whom comes to develop a fondness for his heroic nature.

During one of Link's meetings with her though, likely an early meeting, Link ends up fighting her... only for his sword to be broke in two before she leaves, forcing Link to face the dungeon handicapped.

Afterwards, he is informed by the Guardian about the Master Sword being the only sword that may be strong enough to face her demon sword on equal grounds, and thus leading to a mini-dungeon of acquiring it.

Eventually, Link is able to help bring all the guardians to their senses, only to find out that that was just the starting step by the villain.

Apparently, the draining of the energies of goodness was meant to help the evil energies of Hyrule to flourish... Normally, however, the energies of goodness are meant to contain and detain evil. Which is why she had gathered them for herself... to use them for her own benefit, to gather and contain all the evil of Hyrule in one location, granting her control over both good and evil. Her demon sword to control the good, and her amulet to control the evil.

With this in mind, combining the power of her amulet with the energies stolen and stored into her demon sword, she gathers all the evil energies of Hyrule into one single location, creating such a gathering of evil energies that it creates a fortress of living evil. The energies solidifying into crystals and pulsing fibers of pure malicious energies. A living torture dungeon of dark energies.

Despite this, with the power of the Triforce of Courage, which Link has learned to use more precisely through channelling it through Zelda's holy water she granted him, is able to make it into the dungeon itself in his pursuit of the villainess.

Midway through the final dungeon, there would be a scene in which the villainess states that now it is time. Time to awaken the powers that they have stolen, along with the powers granted to her from her master.

At this line, power starts to channel itself from her amulet into her demon sword, with the sword's demon eyes awakening as white energy starts to flow through the sword, darker energy lines passing through it as it tries to force the energy under control.

Eventually, Link locates her, but she's acting.... different. Saying things like: "I've let you influence me for long enough! I won't let you do this! ...Tch, shoulda known all this good energy would make it harder to control you. Now, shut up, and finish the job. No! I won't! You will! No!" ...obviously, she's not been in control of her own actions.

For the first fight here, she tries to warn Link to 'not use it', that they 'want him to'. The first phase of the fight is fairly simple, with goodness energies struggling out in full scale from the demon sword, while her amulet shines and dark lines of energy inlaid in the sword struggle to keep the white energies under control as she wields it against Link. This first phase being a relatively short lived battle.

After the first phase, the villainess stops talking in two voices as she chuckles. "So, the theory was right. Excellent. And thanks to you, 'it's weakened enough to allow me total control. In gratitude, let's take this to the next level, shall we?"

With that, she channels her dark powers through the sword, with the dark tendrils of the sword forcing its energy to create dark inlined white armor across her form, as the demon sword's eyes open fully, starting the true boss fight, the previous part being but a simple warm up in comparison.

After doing enough damage, the sword gets broken, and a surge of power occurs in a column of white energies and black tendrils, soon bursting into sparkles of energy that fade into glimmers amongst the room. Unseen to Link, the blast also knocks the girl's amulet off her.

Link approaches the villainess cautiously, only to hear her sobbing that she's sorry for what she's done.

At this point, there's some backstory for the girl that was possessed(haven't come up with a name for her yet).

Apparently, she was an adventurer whom loved the thrill of finding new sights, wanting to explore Hyrule's wonders for herself. But one night while she was camping, a strangely creepy yet charming figure found her. After spending the night together, he left her the amulet as thanks for such a charming time. At the time, she was grateful... but did not realize that the amulet was all a ploy to take advantage of her.

As she later realized, she was being influenced and controlled. He may or may not have noticed a shift in her mood during their meetings before. It was around then that she realized what was going on, but the dark being possessing her from the amulet wouldn't let her. But, through attempting to fight it, she learned some things.

Apparently, she was chosen cause someone 'pure of heart' was needed for their goals, and they believed her perfect for this. Only someone pure of heart could hold the virtuous energies they sought without being harmed, the being from the amulet just using her like some oversized suit of armor to protect itself while wielding those energies as they wanted.

'They' wanted to accomplish three goals with her as their pawn. One, was to weaken the virtuous energies keeping Hyrule in peace. But, just going after the good people of Hyrule would accomplish nothing. When good versus evil occurs, the two become stronger by facing their natural opponents. But when good versus good, both sides only weaken each other, making them prime prey for follow-up assaults. Causing this was the first goal they had in using her, after having used her to gather Hyrule's virtues all in one place.

Secondly, they wanted all the evil energies in Hyrule, unfiltered, to be gathered in one place, which they have done in the shape of the fortress they are in.

And thirdly, they wanted to ensure that Link used the Master Sword in his attempts to stop them, so that whether they succeeded or failed, they'd still have a small victory regardless. "For you see, the Master Swor- Gkchk!" She suddenly finds a large crystalline spike sticking through her body.

Looking behind her, the two see the amulet now floating in the air, crystal tendrils growing from it as two glowing eyes shine upon its surface.

It lets loose a feminine chuckle, stating that 'that would be telling', tauntingly repremanding her for stating too much. With a laugh, more crystal spikes shoot out from her body before retracting and returning to the amulet, laughing at her as it retreats through a nearby blocked gate, going through the wall as if part of it as it leaves to the next room.

The wounded girl begs Link not to go, not yet. Reluctantly, Link returns to her side, despite wanting to make that thing pay.

Though she's dying, she tries to talk to Link. "Don't use... the master sword... their plan... spans centuries... You'll only... *coughs up blood* be helping them... *cough* in the long run...!*massive coughing fest, blood already pooling beneath her from her wounds*"

Link nods in agreement. And as she fades into death, she wishes that she could have met him under different circumstances.

Suddenly, the room quakes, and they can see its energies being pulled toward the chamber the amulet went to... parts of the room even fading away as the evil energies composing them gets drained toward it. The girl tells him it's time to go, and to whoop 'her' for her. He nods, and as she dies, the leftover goodness energy sparkling in the room gathers around her, causing her to vanish in a mist of sparkling energies.

With that finished, Link prepares to head to the next room, he uses his triforce of courage to break open the blocked gate, prepared to fight the amulet, no matter the form it may gain from all the powers of evil it has drained.

Once enterring, he at first sees nothing. As he walks further in, a shadow moves just out of view. He starts to pull out his sword, but stops himself as a flash of memory of the girl's face appears in his mind. He closes his eyes and shakes his head, sheathing his sword and just pulling out his shield, tightening its straps to his arms so he can have his shield arm's hand free, pulling out his bow in its stead(or possibly some alternative weapon gained from the adventure, like the Megaton Hammer in Ocarina of Time).

Then, the amulet shows itself in a new form... a feminine form, reminiscient to the girl it had possessed, but much more demonic. Its form is made of crystal, gold, and smaller gems, the same composites as the amulet, with multiple tendrils of crystal from her back.

She scoffs at him, stating that "You think NOT using the Master Sword will hinder the grand plan? Hardly." At that, her arm shift forms instantly as she charges for an attack. Link blocks the attack, only for her to backflip away... smirking. Link suddenly realizes something's wrong, and looks behind him... his sword and scabbard are gone! He looks at the villainess, and in her tendrils, the master sword is held, dark energy pouring into it, its own light struggling against it as it's held behind her back. She laughs at him, stating that with all the power of evil in Hyrule gathered within her, and him without the Master Sword, how does he think he can possibly win?

Link... suddenly smirks as his hand clenches, the triforce of courage appearing as it channels through the holy water(as it has through the game as a gimmick) and the water flows around Link and into his weapons, whom get enchanted as the water flows through them.

The villainess growls as she realizes he's found a way to compete against her, and she charges. And thus, the battle begins... not only to finish off the villainess, but also to get the Master Sword from her before its powers can be overwhelmed by the evil within her. And worse, she's draining the fortress during the fight, so her shapeshifting and ferocity increases as her health decreases. Same main form, but just more attack options essentially. And the instability of the battleground causes occasional collapses from stones in the ceiling as well.

In the end, Link does manage to defeat her, but she laughs it off, stating her death was expected in the grand scheme of things. Sure, Link's 'generation' is safe can enjoy peace, but this was just one battle. And though the battle is his... the war 'shall be ours!'

Disturbed, Link picks up the master sword as what remains of the dungeon collapses, most of the dungeon having collapsed from her draining the power forming it during the battle.

After the battle, Link returns to Zelda to inform her of what has transpired. Zelda is simultaneously relieved yet disturbed at the same time. In one sense, the villainess's words seem to infer that whatever this 'group' is has no more plans for several more years. But at the same time... it infers that all the past terrors of Hyrule may be linked to one grander scheme. This requires further looking into and preparations for future generations... but for now, Hyrule is safe, so let's celebrate its return to peace, for peace never lasts, and it is best to cherish it for as long as they have it while preparing against any forces that threaten it.

For now though, he must return the Master Sword to its resting place. It may be weakened, but its power may still be needed till they can figure out how to fix what that villainess has done to it. As it is, it still has power. Zelda can sense it, though it's not as potent as it once was. Link complies, eager to return it to the sanctity of its resting place.

Afterwards, the overall story ends with Link exploring with his teacher, studying the world and the peace he helped bring to it, all while continuing the search... search for hints as to this dark group looming over the horizon.

And speaking of groups, after the credits, there would be a scene.

It basically shows Ghirahim showing up to the Master Sword, but his cloak is green. As he speaks to it, Demise appears on the sword, stating that this one has been prepared. Only one more divergence point remains. He commends Ghirahim, and hopes that his last counterpart's works will prove as successful... for 'his' sake. Ghirahim nervously chuckles at the threat, but states that it's no matter... for now, it's merely a matter of time.

Additional Notes: Decided to add a new thing. Throughout the game, Link primarily uses the holy water given by Zelda as a channel for the Triforce of Courage. But, during the final fight, his vial of holy water will get destroyed... at which, he channels it through his own body, and in turn, whoops the villainess in the end of the fight.
Legend of Zelda: Essences of Virtue
My notes for Legend of Zelda: Essences of Virtue. Set after Raider's Redemption.
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  • Mood: Hope
I'm not to posting it yet, but I figured I'd give a spoiler for one of my yet to be posted Zelda concepts.

Basically, due to dire straights, Link goes to a hidden location of the goddesses that holds the history of Hyrule's three timelines, and within it, three hallways of note. Hall of Rulers(Zeldas), Hall of Heroes(Links) and Hall of Villains.

In each of those hallways, there'd be statues of the characters represented. But some are much larger than others, due to either multiple forms or multiple adventures.

Example, Vaati's Statue would be extremely complex, having each of his forms not just from a single game... but from each game that the same incarnation has been through. Example, the Vaati in Minish Cap, Wind's Return, Four Swords, Four Swords Adventures, The Hidden Courage, and Rise of the Tides are all actually the same Vaati only split among the three timelines. And the Link from A Link To the Past, Oracle of Seasons, Oracle of Ages, and Link's Awakening are all the same Link.


To make the statues more focused though, each would have a focal point.

Towards that end, imagine on a raised platform, an older version of the ones that survived with an aged character design, with an outfit partially influenced from all the items he(or she in Zelda's case) on their adventures. And for the villains, a ghostial form of how their spirit looks with features of each of the forms intermixed, shown via a hologram between the statues created from a crystal platform between the statues surrounding it.


As an example of an older form... imagine a statue of Zelda for Spirit Tracks. It has her royal princess form with bow and arrow on one side, her Phantom self on another side(possibly more than one phantom self since there's more than one Phantom design), a ghost self floating behind but positioned to be in view, and each of the statues surrounds a raised platform, upon which stands an adult older Zelda whom, no longer in just princess gear, now wears enchanted armaments partially based on the Phantoms, possibly with the shield having a chamber fitting the bow of light within, so she can swap between melee and bow freely. Basically, an older Zelda whom learned from the adventures she was on with Link.

Admittedly, most of the Zelda statues would be more mage-like in nature, but still.


And you can just imagine how an older Link whom evolved based on his adventures in that incarnation of life would look like.


Admittedly, the Link from Wind Waker, Phantom Hourglass, and Conflict of Spirits wouldn't be too old, considering that he died young enough(likely from environmental hazard instead of from monster) for his reincarnation to live in the same lifetime as Niko did. That, or the Niko in Spirit Tracks is a Niko Jr., but I doubt it.


What do you all think?

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Regreme
Joshua
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  • Mood: Hope
I'm not to posting it yet, but I figured I'd give a spoiler for one of my yet to be posted Zelda concepts.

Basically, due to dire straights, Link goes to a hidden location of the goddesses that holds the history of Hyrule's three timelines, and within it, three hallways of note. Hall of Rulers(Zeldas), Hall of Heroes(Links) and Hall of Villains.

In each of those hallways, there'd be statues of the characters represented. But some are much larger than others, due to either multiple forms or multiple adventures.

Example, Vaati's Statue would be extremely complex, having each of his forms not just from a single game... but from each game that the same incarnation has been through. Example, the Vaati in Minish Cap, Wind's Return, Four Swords, Four Swords Adventures, The Hidden Courage, and Rise of the Tides are all actually the same Vaati only split among the three timelines. And the Link from A Link To the Past, Oracle of Seasons, Oracle of Ages, and Link's Awakening are all the same Link.


To make the statues more focused though, each would have a focal point.

Towards that end, imagine on a raised platform, an older version of the ones that survived with an aged character design, with an outfit partially influenced from all the items he(or she in Zelda's case) on their adventures. And for the villains, a ghostial form of how their spirit looks with features of each of the forms intermixed, shown via a hologram between the statues created from a crystal platform between the statues surrounding it.


As an example of an older form... imagine a statue of Zelda for Spirit Tracks. It has her royal princess form with bow and arrow on one side, her Phantom self on another side(possibly more than one phantom self since there's more than one Phantom design), a ghost self floating behind but positioned to be in view, and each of the statues surrounds a raised platform, upon which stands an adult older Zelda whom, no longer in just princess gear, now wears enchanted armaments partially based on the Phantoms, possibly with the shield having a chamber fitting the bow of light within, so she can swap between melee and bow freely. Basically, an older Zelda whom learned from the adventures she was on with Link.

Admittedly, most of the Zelda statues would be more mage-like in nature, but still.


And you can just imagine how an older Link whom evolved based on his adventures in that incarnation of life would look like.


Admittedly, the Link from Wind Waker, Phantom Hourglass, and Conflict of Spirits wouldn't be too old, considering that he died young enough(likely from environmental hazard instead of from monster) for his reincarnation to live in the same lifetime as Niko did. That, or the Niko in Spirit Tracks is a Niko Jr., but I doubt it.


What do you all think?

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