deviant art





Login
Join deviantART for FREE Take the Tour Lost Password?
Deviant Login
Shop
 Join deviantART for FREE Take the Tour
About Me Deviant Member RegremeMale/United States Recent Activity
Deviant for 7 Years
Needs Premium Membership
Statistics 28 Deviations 96,243 Comments 149,439 Pageviews

Newest Deviations

Watchers

  • Mood: Neutral
Editting this to include some more ideas. Mostly fakemon concepts, but one concept for Bleach as well. I'll use a dividing line like the one below to designate where it's added. Take note, though I do have some design ideas for fakemon as well, I will not list them here. They're too complex to explain in this already long journal, so instead, I'll list concepts and details that others may possibly take advantage of. Since the fakemon concepts section will be longest, I'll place it after the Bleach idea.

Also, the reason why I'm editting this journal instead of just uploading a new one: I've promised myself to not add a new journal until the secret project my comrades and I are working on FINALLY completes. And no, won't go into further details on what that secret project is. XD

-----------------------------------------

I think it's time to give a rather delayed journal, eh? XD Certainly has been long enough.

First up, news in regards to the Armies of Chaos Kingdom Hearts fanfic.

The Kingdom Hearts III: Armies of Chaos fanfic is NOT discontinued, despite its lengthy hiatus. In regards to the hiatus, in case my watchers did not know, I can explain here how they can help, for the next chapter is actually nearly ready.

In my Kingdom Hearts fanfic, there are to be a number of new characters involved, but most of them are counterparts to characters already known. For these new characters, details like their names, powers, weapons, fighting styles, histories, origins, intentions, and even relationships in their group are already thought up in great detail..... however, the details for their appearances are vague at best, though a slight concept for each has been thought of. However, the details of their appearances need to be ironed out, not only for appearances sake, but also due to other effects their appearance would have. Examples being needed descriptions upon their first appearance, and the added fact that their outfits could potentially provide additional possibilities in terms of battle and the like, depending on how exactly the outfit is designed and upon the current circumstance said characters wind up in.

So, in regards to the fanfic, some aid is needed there in order to continue.

However, though that has put the fanfic itself on hiatus, it has not put ME on hiatus. While I've been awaiting aid there, I've been doing countless brainstorms for various ideas, and also have begin work on making some examples, slowly, for a personal 3D project, which I hope to use to get myself hired into a company that could help make a massive MMORPG concept a reality, a concept that many of my friends I've discussed it with say could outbeat World of Warcraft in popularity if it were made. However, more details on that later on in this journal.

Before the details on the MMORPG however, was gonna list a summary of many of my other ideas. I may have difficulty drawing my ideas, but I've got more than plenty to go around.

Take note, these will just be summaries, not the full details.

Transformer ideas

I have a few concepts for Transformers ideas. Four of which are OC's, and the fifth idea is a story crossover concept between TFA and.... Reboot, via a malfunction of space bridge technologies. During an experiment attempting to use space bridge technology as an active space viewer to observe any spot in space at any time. But, the experiment ends up creating a different portal entirely.

Then, for the OC's, one is not 100% original, while the other three are. The one that is not is known as Cible, based on an upgraded color altered version of RiD Galvatron, but altered so as to have even MORE forms, his backstory having had him alter his own body to allow for such forms. He's a former autobot, turned freelancer, yet still leaning towards allying to the Autobots, despite his working with Decepticons on occasion for his job. A rather open minded scientist and mercenary, whom has exceeded most mechs in their desires for self-alteration due to the utilization of previously unheard of ideas..... such as the transferring of his spark temporarily to a drone body so as to heavily alter his main body.

For the other three OC's, they're completely original Autobot Femmes, designed to be complete femme fatales. Each dangerous enough that even Starscream would go: "Oh slag." And each of them half sisters due to the experiment that brought them to life.

Aidress, the aerial medic, usually shy, but unerringly precise when given a mission. Custom winged chopper vehicle form along with gun equipped armblades and wing equipped machine cannons, with enough speed in the air to fly circles around Starscream due to having twice as many main thrusters.

Ordera, the strategic soldier, strict and kind, but stubborn in regards to following orders. Custom altered riot control vehicle, turret equipped, for her vehicle form. Skilled at making minimal effort to disable opponents by predicting their moves, while also having heavy yet maneuverable armor. Additional form for heavy armor mode, or her more mobile normal robot mode. Wields both her vehicle's turret as well as tri-mode designed shieldguns, as well as having electrified tonfas for melee.

Armana, the autobot armada. Extreme tomboy that loves to leap before she looks. Seeks action and spreads a great camaraderie among her allies. She may be a trained soldier and follow orders.... but if she dislikes her orders, you'll hear plenty of complaints as she follows out the orders. XD And she wields enough weapons of varied design that even the Combaticons would flinch..... that is, if they stopped drooling energon at seeing her surprisingly well developed and well armed form. XD

And that's it for the Transformer ideas. Next concept involves.....

Ultimate Forms

Recently, I've been developing concepts in my head for ultimate forms for certain warriors from video games created by the fusion of all of their past abilities and tools into a single form. They include:

Prince and Elika from Prince of Persia for the PS3, transformations each caused by their continual presence to the powers of Ormazd, but each receiving different results for their ultimate forms.

Prince from the Sands of Time series, all of the games said Prince has been within. This fuses the Prince with not only his Sand Wraith and Dark Prince forms, but also fuses him with all of his time powers AND the powers he obtained from Razia during the Forbidden Sands.

Link from Zelda: Twilight Princess, however, altered by the additional powers and tools from Ocarina of Time and Majora's Mask due to an old theory of mine about the two timelines being linked, and the tools of which stored away for safekeeping.

Kratos from God of War series, fusing all of his powers and magics along with all of his tools he's gained over the course of his adventures, not only from God of War 1, 2, and 3, but even from the Chains of Olympus game. Except, his Ultimate Form has multiple modes, able to switch between four primary modes just like how he could switch between four weapons in God of War 3 with ease.

Trish from Devil May Cry, taking into account her demon blood along with the fact of her being created by Mundus.

Nero from Devil May Cry.... which, surprisingly, I found someone on the net whom posted an ultimate form similar to my idea, just slightly off in some aspects. So, not much to focus on that one.

Dante from Devil May Cry.... now, this one, I'm proud of.>: ) Not only for his form did I fuse with him the Devil Trigger forms of DMC4 and DMC2, but also fused in the Majin Devil Trigger form and then..... fusing into him the essence of every single Devil Arm he's ever used over the course of all four games. Now, THAT took a good deal of time to figure out. But, I very much like the end result thought up for this Ultimate Form due to it.

Bayonetta and Jeanne from Bayonetta. Jeanne's isn't all that different from Bayonetta, other than color scheme and some slight appearance changes. But, for Bayonetta, I developed an ultimate form for her through the utilization of her transformable hair while simultaneously fusing herself not only to all the weapons she has wielded.... but also to the very infernal demons she can summon as well. And despite this fusion, still she maintains her feminine attributes.

And that's the end of the summary of the ultimate form ideas. Next is.....

Legaia Monster Fusions

I have thought up designs for fusions for the monsters that you can summon in the old PSX game called "Legend of Legaia". I fused them based on element. Despite the fact that the creatures involved in the fusions are extremely different from each other. Even came up with names for them.

Fire: Gimmard + Zenoir + Gola Gola = Gimoirla

Water: Gizam + Freed + Slippery = Slizampereed

Thunder: Theeder + Vigaro + Gilium = Veegarium

Earth: Kemaro + Mushura + Iota = Musharota

Wind: Swordie + Nova + Barra = Novarradie

Light: Vera + Orb + Aluru + Spoon = Orluveroon

Dark: Nighto + Puera = Nuerto

Each of the monsters were uniquely designed, but that just means highly unique monster end results.>: ) Heck, Mushura was partially a living wheel, so the end result for that fusion was quite bizarre. XD Especially since Iota, one of the two it fuses to, is like a cycloptic stone wolf.

Anyways, enough of that summary of ideas. Next set of ideas shall be a long list.

Ideas for Games Involving Copyrighted Works

Obviously, my Kingdom Hearts fic is included in this. However, I have several others besides that.

Jak & Daxter: The Legacy of Mar

First off, there's the vague concept for a sequel for the Jak and Daxter game series. I call the game idea Jak & Daxter: The Legacy of Mar. I thought up the story behind it, and some gameplay elements, so as to answer numerous unanswered questions in the game. And though I thought it up long ago, the latest game, the Lost Frontier, ironically helped with the concept in a sense.

For the unanswered questions, there are several:

How did Jak become the legendary Mar of the past?
What danger forced him on such a time trip?
Is Jak's Dark and Light forms truly gone, or were they simply destabilized?
Did Jak learn skills other than gunwork in fights?
Why is it that Seem and her monks know about all the secret Precursor information?
How and why was Damas exiled from Haven City?
Why is it that Kleiver seemed to hate Jak so much?
Why is it that Jak was chosen for the Dark Eco experiments?
How did Praxis and Erol know exactly where and when Jak would appear?
How did Praxis obtain his war wounds, and why did he overthrow Damas?
What ever happened to Jak's mother?
Why is it that Jak had his gift with Eco and Precursor artifacts?
Why was it that Metal Heads were lured to their planet?
Why did Precursor technology come into their distant past?
Why was it that Seem, being a girl, actually was noticably different, physically, to the other girls of her universe, and was that part of her monk genetics?
And finally, the large question..... whatever happened to Gol and Maia and the Dark Eco Silos they got stuck in? There seemed to be a large hint to their return.

For the many time travel bits, I thought up a vague concept for a storyline to answer all those answers. Though, it would take a while to describe. XD

----Zelda concepts----

The Legend of Zelda: War's Embrace

An unusual concept for a Zelda game. This one.... is designed as an online RTS game. But, unlike most online strategy games, this one carries a few differences.

One, there's not just a series of large groups to choose from. There's both large and small tribes to play as, each with advantages and disadvantages. But, it's more complicated than that.

The players and the enemies have the option of either conquerring enemy main bases or forming alliances with them. Conquerring tends to be easier, but increases chances of rebellions and has other problems later on. Whereas forming alliances is not nearly as quick due to often having varied things that you have to do or supply to earn the alliance.

On top of this, there's the Dark Manipulator units, representing main villains. They're powerhouse units that can take on armies, but also have a satisfaction gauge. And if the varied circumstances for keeping that satisfaction gauge up aren't maintained, these units may turn rogue.

Also, the time of day even has an effect, due to the inclusion of undead tribes.

There's also another reason for gaining the units of other tribes..... because some units can only be made by combining the skills of more than one tribe. Gomess from Majora's Mask is one example of such, requiring the combined skills of Keese and Constructs(like Beamos) to make.

And there's also a hidden threat for the gameplayers.

That's it for that first of three Zelda game concepts. Next....

The Legend of Zelda: Dimensions' Destinies

This one is somewhat short in concept compared to some of my other ideas.

Essentially, enormously powerful villain starts to gather power from other realities with the help of the now transferred Triforce of Power after Ganondorf's defeat. He begins to gather objects of power throughout his journey from multiple realities. And in doing so, he uses his powers to bring back to life the villains of them.... placing a part of his power in their revived bodies to keep them under control, able to destroy them from within if they deny his rule, while simultaneously making himself stronger by stealing portions of each villains powers and essence.

Due to a vision by Zelda, Link is informed of this and asked for his help. He then ventures after the villain..... only to encounter new allies in the form of alternate versions of himself as he ventures through realities far different from his own. Including modern day and sci-fi Links. He even encounters an agile female Link(despite her figure), and a war-torn older Link that's a mighty powerhouse.

Eventually, the group has to work together, often switching up whom is fighting, in order to defeat their revived villains from their corresponding realities. All before fighting a now highly evolved main villain.

Though, as I said, this is just a very vague idea. Next....

The Legend of Zelda: Reality's Melodies

For this one, a villain started out as a scholar, seeking to learn absolute control. However, as it stood, that was impossible, the rulings and laws set by the goddesses placing an absolute control of their universe that, no matter what he tried, could not fully change things at will. However, he then realized something during his studies, and sought entry into the Sacred Realm, a realm previously opened by Link in his previous adventures.

Thus, said villain enters the Sacred Realm.... with Zelda and Link hot on his trail. However, as they near the temple, they see three blazing lights enter it from the heavens, and as they enter, the place has been rearranged, and they have to fight their way through.

Once they finally enter the Sacred Realm..... they find three glowing entities on the floor, fading in and out..... the three goddesses, with the wizard standing triumphant. Quickly, Zelda and Link charge him, only to find out why he defeated the goddesses..... this wizard is a master of energy, and the longer the Goddesses fought him, the more of their energy he drained.

Luckily for Link, he brought with him the Master Sword, and he learned firsthand that the energies created for it were altered to face all evils, and thus, were an energy the wizard could not destroy. The wizard, however, quickly retaliates once this is learned, and the group quickly falls.

By the time they reawaken, the group is just in time to witness an odd occurance.... a massive pulse rips through the Sacred Realm, and afterwards, all in sight has become warped. Zelda and the Goddesses are in a bind, having to use what powers they have that weren't drained to hold off the energy from effecting them. But Link, with Master Sword in hand, is left uneffected by the external energies.

Link soon learns that the wizard has broken the main Reality Point for their universe. All law has been broken, leaving only chaos in its wake, allowing the reality to shift and change as the wizard and his minions see fit, having gained control of the remnants of the Reality Points themselves and altering reality as they see fit.

The Master Sword, empowered by the energies of light and law, is able to greater resist this chaos, more so than even the now weakened Goddesses. To save Hyrule, he will have to gather a special musical instrument from the Temple of Reality within the Sacred Realm, and learn the musical spells that lie within. But the Temple has been unkept for centuries, and this chaos filled realm has no doubt made the area all the more dangerous, especially since every sector now changes randomly to specific realities at timed intervals.

Despite knowing these dangers, Link sets off to acquire what he needs, while Zelda and the Goddesses do their best to prevent the chaos from altering them till he returns.

Once Link defeats the guardian of the item within the temple, he learns that many of the temple walls have faded, only a few songs remaining on their walls. But, they'll have to do. In testing them, he learns that he can not only change parts of the environment, but also alter his own form and the form of monsters as well. Though, it is only due to the Master Sword that Link is able to remember whom he is after the changes, cause the music apparently also effects the memories of those it changes, as he learns briefly when changed into his evil counterpart, Dark Link, only for the Master Sword to save his personality shortly after the change.

After acquiring this and leaving the temple, he learns the hard way that he was too late..... ensuing with a battle against four simultaneous weakened bosses: Zelda and the Goddesses. In the end, he has to use the songs he found to turn them into female Hylians, and change them into their good counterparts. In doing this, then using a song to lock them in this form..... he learns that not all is good. Now, the goddesses think they're Hylians that got the amazing chance to adventure with the princess and Hero of Time to enter the Sacred Realm.

The dismayed Link and Zelda explain to them the truth. Afterwards, with some help from the Master Sword, the Goddesses begin to remember. But, in their now mortal forms, their memories are no longer perfect. Thus, they seek the groups aid.

Towards this end, the Goddesses decide to journey with Link, enough of their memories restored to take on energy forms and go with Link(triple helpers instead of one, you could say), but they each can provide actual help based on the circumstances, even with their limited powers, and even do some weak fighting in melee due to becoming Hylians.

The Goddesses choose to venture with Link with the hope that their presence to the Master Sword will speed up their memory recollection. However, they've recalled enough to know that the remaining reality melodies are spread out in Hyrule, at many lesser Reality Points designed to maintain the balance of law and chaos in the land. However, they only recall the locations of a small few of these Reality Points. Thus, as Link ventures with the Goddesses, Zelda goes off on her own(a.k.a. return of Shiek, Zelda revealing it as an identity she used to take to venture out of the castle without being treated as royalty all the time, as well as to learn things that would not be discussed with royals). Zelda leaving being done in order to search for information, as well as find the most chaotic points in Hyrule, since those are no doubt the areas where the Wizard's minions reside in control of the lesser Reality Points.

Thus, for this game concept, Link now travels seeking to restore reality to a stable state, but to do so, he has to alter reality itself. This is used in countless puzzles. Not only with monsters, but also with the residents of Hyrule.... and Link learns the hard way that the Goddesses had secretly given him a natural charm with those of the opposite gender, much to his chagrin.... especially now that the Goddesses are Hylian and no longer immune to their own gift to him. XD This does, however, aid him greatly in gaining information.... once he has gained the informant's trust, anyways, which isn't always so easy. And sometimes, even the laws of time have to be altered for such. Like having to find old timers that were the only ones that knew of a secret passage through the environment.... but, they were only trusting of others when they were kids in a club.

And as for an example of monster alteration.... A door that's locked as long as Octorok reside in the room. They regenerate too fast to kill normally, but they stay in a line. So, Link has to use the Song of Age one one of the far end Octoroks to turn it into a Big Octo and trick it into trampling over all its allies in a single charge attack.

And on top of this, the main villains to face..... they actually CONTROL the room you fight them in, as well as their own form, so each main boss is like multiple bosses in one.

These are just concepts for that game though.

Next set of ideas are my more original concepts.

Megaman: Battle Network/NT Warrior | Rise of the Mist

A complex storyline concept crossing over factors of one of my favorite old time video games into that of the Battle Network storyline. But, in doing this crossover, many new characters had to be created. In fact, over 20, maybe even 30, new characters made, most of which by changing very monsteresque enemies into humanoid Netnavi redesigns.... well, technically not Netnavis due to their origins, but you get what I mean if you know the Battle Network series. And the villain for this story actually has a plan that could very well bring about world domination. Though, I lack the time to fully explain it, since it's so late at night.

Manga Concept

I also have a manga concept. I'll have to keep this short due to how late it is though. I've been discussing it with :iconrezuban: however. It's an ecchi harem comedy that'll include lots of transformations. I'm still thinking up a name though. "Cursed Touch" is an option, but still trying to think of something better. I'd mention more, but as I said, short on time here.

Main Project

Now, for the main project, the one I'm currently working on and is the one more likely to get me a job. I've developed a concept for a massive MMORPG that many of my friends say that, if it were made, it could outbeat World of Warcraft.

It'd be an action based MMORPG. Where jumping, blocking, dodging, and even flying are allowed, with spells and special attacks not only being able to use from a menu, but also being able to set them to shortcut buttons for easy access.

For another feature, players could choose to enter a first person view based on their weapons and spells and items they are currently using, should the player decide to attempt to be more accurate than the auto-aiming in order to hit evasive enemies more accurately.

On top of this, I've already thought up 27 classes for players to choose from for the first edition alone.

Along with that, there are three main factions early on in the game, but the third one is hidden..... though the players can find examples of it if they're lucky before the second edition comes out, when the third faction reveals itself.

The game would include three enemy factions, each with their own generals(which would be fought in optional quests). Lead by two Titans and a mysterious third enemy. Rawlius, Titan of Technology. Draeyus, Titan of the Elements. And Oberoth, Leader of the Cymera. Due to these enemy factions, whom also happen to be rival conquerors of each other(and therefore, enemies of each other as well), the humans have been forced to learn to survive(since this isn't on Earth). Though, the details of which are saved for the story of the MMORPG.

On top of this, for the enemy bases, many unique twists have been considered, ones not yet used in other MMORPG's.

And, on top of this, many mini-games are optionally playable for the players should they not desire to do quests or leveling.

Even if that doesn't suit the players, since there are multiple enemy factions, there are different 'paths' for the players to explore, with enemies of suitable levels in each of the enemy factions' territories.

And for the name of this, I call it "Magitech Revolutions". And already, concepts for potentially 5 editions have been thought up.

My recent efforts have been towards creating one of the machine enemies I've thought up, intending to use what I make towards a Demo Reel so I can get hired into a company that makes MMORPG's, so as to bring this massive concept into reality, sort to speak.

And this basically sums up all the larger ideas I've recently had.^_^ What do you all think?

----------------------- Editted Portion of Ideas --------------------

Bleach:

For the Bleach concept, imagine this for a story concept. Mayuri creates a small handheld device that can scan a target, alter the scanned data, and then create a clone based off the altered data, though the clone starts out in an exhausted state so that a clone can be made that's stronger than the device user, as long as said clone has had time to recover. Mayuri having made such a device to create loyal subjects out of enemies or individuals that are normally tightlipped on information.

After making said device, he has some of his minions sent to the realm of the living to test run it, intending to test it on Hollows, humans, and even shinigami. However..... their timing is bad. At the time, K'on is traversing the town in a depressed state, and happens to observe their tests, them even gaining an Arrancar ally from a Hollow scan, and decides he could use that himself... stealing the item when they're not looking by hiding it in his stuffed animal body, then acting inanimate till they leave. Doubt I need to go into detail on what pervy clones he'd make from that, however..... K'on isn't exactly the brightest of individuals. You can imagine how many mess ups he makes when realizing he has to specify certain details. Sure, the device could detect what he overall wants, however.... any details he fails to think of are left out. Such as temper, personality traits, loyalties, etc, as he learns the hard way. XD

Fakemon:

I'm gonna separate this part into sections. Philosophies, Type Combinations, Types, Evo Stones, and Special concept for Fakemon Artists to try.

Philosophies: This part isn't so much a set of ideas than it is a set of personal complaints. XD In the pokemon universe, the show and the like has confirmed that all Pokemon are naturally good, despite whatever flaws they may have to their existence. Many fakemon I've seen are naturally evil or the like, however. BUT, 'good' is often relative, is it not? Just like with humans, one can be pursuing what one believes to be good by doing evil actions.

Examples: if one believes mankind to be a blight on nature, said individual may try to eliminate them for the good of nature. Also, there's those that are pranksters.... whose to say they realize that their pranks are going too far? There are many ways for one to be naturally good, but still end up doing evil tasks.

Type Combinations: Another thing I've noticed and have minor gripes about. XD For this one, it involves type combinations. In most pokemon, when there are two types, the types involved include a primary and secondary type. One thing many fakemon artists don't notice(no offense meant) is that the first type in the type listing, the primary type, is often the one that has the most influence on a pokemon/fakemon's appearance. The second type in the combination normally has less influence compared to the first, though they both influence the appearance.

Second notice is that some people have fakemon as having three types. In the actual pokemon series, two types are the maximum. HOWEVER, sometimes abilities can alter this fact, and also, though typing usually has a big impact on what attacks are learned, fakemon/pokemon can still learn moves outside of their typing, yet still have them amplified via abilities. Just a minor gripe on my part though.^_^ What people do with their creations are their own choice, eh?^_^

Types: This section will be split into two sub-sections: cannon types and fan types.

Cannon: Not much to put here, honestly.  Just that when it comes to fakemon, many people tend to have a hard time deciding when to list a fakemon as Normal type. Not that I can blame them there. XD What I've noticed as their pattern for this typing is that they're split into two categories.

One is focusing on animalistic traits, ones focusing more on instincts than on elements(though this can often be confused with the rage of dragon types). One can still be feral without having the terror inducing rage and grace of dragon types.

The other focusing trait is living inanimate objects. Now, that one is a hard one to distinguish, cause there are two other types that can also involve inanimate non-elemental objects: Ghost and Poison. Ghost tend to involve haunting or spirit based possession of objects. Whereas Poison ones tend to involve inanimate objects that are polluted in some way(Poison types can include these or animals that focus on poison, so it varies). Though one thing that Normal pokemon can include that are object based are things like rubber bodies or the like. That is often common among them. Just thought I'd point these details out on Normal types.

Fan types:

Take note, not all these ideas are PURELY my own in regards to the types listed. I am not intending to steal the concepts of those these are based on, so I want to make that straight. However, I watch so many fakemon artists, that it'd be a pain to figure out which is which as to whom uses what. However, this is just my opinion on fan types.

Light: A common fan type. One that should have been added long ago. Many people think that it's not necessary due to elements such as Fire and Electricity. That's understandable, honestly. However, there are specialties that they could present that'd make them more unique. For one, straight energy beams emitted from their own bodies, for one example. Piercing force rather than the arching force of electricity. Another is the creation of light sources, like possibly energy orbs. And of course, the well known Holy possibility, like healing and angels and the like. And could likely utilize mirage type illusions.

Sound: Another common fan type. One that I agree should have been made by now. There are countless moves and types based on singing, but there could potentially be used for other Sound based types, like those that DETECT sound, not just emit them. As a form of radar. And, sound tends to be able to pass through objects to a degree and even echo, so there's lots of options to how Sound could be used as a type. Though, chances are, it'd more often be used as a secondary type than a main type due to singing moves, unless, of course, their body is an inanimate object based on a sound emitting or receiving device, like the Whismur line

Crystal: The appearance for such a type is pretty self-explanatory. The crystal type could likely use crystals as sharp as diamonds, or be able to use them like mirrors on some attacks, or even use crystals to amplify allies' special attacks like a lens.

Cyber: Essentially, living data fakemon. There are a decent number of these. They'd likely be immune to most ailments, but be weak to many types in turn.... however, one of their strengths I can see is using living computer bugs on targets' stats. Like placing a 'poison' on a victim's attack or defense stat, or placing a Regen factor on one of an ally's stats, having it raise once every turn for a limited amount of turns.

Astral: Appearance wise, it'd be space based, neither light nor dark. Likely having powers based on gravity or void or space.

Null: Likely a type reserved for deity like fakemon. Having no weaknesses, but having no strengths either, in regards to type advantages. Around them, all damages return to default, essentially.

Neon: This one is based on another artist's Glow type. Essentially, living in the dark with phosphorous glowing body parts. Umbreon could fit into such a category. Basically, a light in the dark. Likely could harness some forms of illusions via the mix of light and dark, as well as some fear control. Likely also has excellent accuracy, but in turn, could easily be blinded. Kinda like extreme accuracy, but takes double reduction from accuracy reducing attacks, due to their sensitive 'see in the dark' adaptations.

Figment: This is based in part off another artist's nightmare type. Basically, living imagination or dreams given form. Considering how many pokemon and the like involved dreams, likely just a matter of time till they're given life. For this, I'm guessing they'd have two forms. A dream form as their default form, and a nightmare form at half health or lower, like how Darmanititan changes when its health gets low. And like how dreams can turn into nightmares.

Evo Stones: Basically, some evo stone concepts. Some are vague, some are more detailed.

Feral Stone: Simply put, a Normal stone evo. Animal traits enhancement, to put simply.

*Stat* Stone: Simply put, various stones that evolve a pokemon based on a stat, like offense, defense, speed, evasion, etc.

Glacial Stone/Blizzard Stone: Basically, both Ice type evos, one for ice based evolution, another for snow based evolution.

Feather Stone/Cloud Stone/Wind Stone: All three are Flying type evos, but each with a different focus. Feather Stone for bird like features, Cloud for weather control and cloud features, and Wind stone for flying types using various unique flying types, like turbines, wind blasts, etc.

Haunt Stone: Basically, evo stone where the energy inside is forming into haunting ghostial appearances. Pretty simple in concept.^_^

Dim Stone/Blight Stone: Both dark type, one of which I saw once in another fakemon gallery. The dim like shadow crystal for normal dark type fakemon, and the Blight stone for more horrifyingly terrifying ones, like an evo stone version of Dark Gene by darksilvania.

Sand Stone/Quake Stone/Grime Stone: All three for Ground types. Sand is self-explanatory for what it's for. Quake is for a type that specializes in digging. Grime stone is for mud like specialties.

Sediment Stone/Mineral Stone: Rock type evos. Sediment stone looking like a stone with layers of rock types, glowing crystals among it. While mineral stone is a crystal in the center of a stone with a swirl of minerals being pulled in.

Scale Stone: Simply put, a dragon type evo stone. Doubt I need to explain why. XD

Force Stone: Fighting type evo. Still debating on the design though. XD

Titan Stone: Reserved for the colossal evos, the evolutions that make fakemon the size of islands or the like. Needless to say, a very rare stone.

Swarm Stone: Bug type evo stone. A round crystal in the center, with smaller orbs attached around it like a swarm, each of the smaller ones having little extensions resembling simple wings, all while glowing with energy.

Special concept for Fakemon Creators to try: Honestly, this is the part I've been most eager to get to on this update. XD

Basically, what if there were evo stones designed to alter a pokemon's evolution into one based on either the 7 sins or their corresponding 7 virtues?

Here's my thoughts on their potential results, but everyone is entitled to their opinions there, eh?^^

Lust Stone: I'm guessing such a stone, appearance wise, would have a 75% chance of turning the result female, since, needless to say, females usually have an easier time showing their sensual side than guys. Not saying they're slutty, but they're, more often than not, more capable at such than guys.... whether or not they CHOOSE to do so is up to each individual though, eh?

Anyways, for fakemon capabilities though.... well, obviously, attract would be among the moves, but there's more to things than that. I'm guessing fighting capabilities for such a form would specialize in getting in close to an opponent, or using dance like moves for various purposes, including confusing the target to pull them into a desired situation.

Chastity Stone: Since it's the counterpart of Lust, it likely would also change the target female. However, the result would differ greatly. Likely showing restrained grace instead of outwardly seeking appeal.

For powers, since Chastity involves restraining desires, it could likely have moves for either trapping a target's mobility or their stats, like preventing stat increases or something.

Gluttony Stone: Need I even say on this one? XD Evolving so as to be able to eat a lot. I mean, just how many pokemon and fakemon already encompass this type of evolution? XD Possibly also adding to it though the ability to 'swallow' enemy special attacks to weaken damage or somethin'. Like a stomach of iron or something.

Fasting Stone: The restraint not to eat. Likely focusing more on the mind than body with this one. A super skinny form that focuses more on the mental skills than on the physical. Possibly also a type to resist ailments by not letting their essence into their fasting bodies, only bringing in the bare minimum necessary to maintain a desired lifestyle. Likely would be resistant to poisons or something due to it by not letting them even get into said evo.

Greed Stone: Need I say that this likely will be a thief like representation or something that involves taking? Abilities likely include stealing opponent's buffs, stealing opponent's items, or stealing opponents stat enhancements.

Charity Stone: Now, this could be a mean evo.>: ) Though, it likely gives items to the opponents, it could also likely give its ailments and status reductions to other pokemon/fakemon on the field. For example, getting burned by an opponent, and suddenly, the burn switches to the one whom inflicted the burn. Etc. for that type of thing.

Sloth Stone: I'm guessing these would be super slow powerhouses. Possibly increasing accuracy and power of all attacks at the cost of them all taking an extra turn to charge up for even the basic moves.

Diligence Stone: I'm guessing these would have insomnia. XD But, what else? There's many possibilities. Such as improved accuracy, improved attack rate, perhaps even reducing the number of turns on turn based moves. Likely high speed, but the lack of sleep may in turn decrease power.

Wrath Stone: Likely having maximum number of attack rate. Perhaps even having an ability to double the number of times an attack is used, focusing on attacking in an unrelenting manner. Like moves that could hit up to 5 times normally could hit up to 10 times with this type or something. An unrelenting evolution.

Patience Stone: In reverse of the Wrath type, likely focuses on accuracy, thus reducing all moves to a single strike. Decreasing speed, but increasing accuracy and damage. Waiting for the moment to strike with efficient hits to weak spots.

Envy Stone: Likely having abilities that attack or damage those that are superior to themselves, like harming the enemy if they have a type advantage, or harming them if they have stat advantages over the fakemon's Envy evolved state.

Contentment Stone: Content with the world, would likely be 'one with the world', sort to speak. Slow to attack, but likely using attacks manipulating the environment. Like weather attacks or trap attacks that cause opponents to damage themselves, while in turn having the contentment evolved fakemon being immune to weather effects themselves.

Pride Stone: Likely one that increases its stats every round while being unable to lose its stats. Any attempts to weaken it only making it stronger or something, believing itself to be best of the best, blind to its own injuries in turn.

Humility Stone: One likely to go last, not thinking themself worthy, but always willing to try and improve. As such, it'd have a mean ability. Whenever attacking with the same type of attack that the opponent last used(such as physical or special attack), they then deal a weakened version of the opponent's attack on top of their own, as if trying to self practice the move they just saw their superior do. Example, opponent uses thunderbolt, and then the humility pokemon uses Flamethrower.... then its ability kicks in and it instantly follows up with a thunderbolt at half the usual strength.


And that's my ideas for possible methods to utilize Sin/Virtue stone altered evolutions. But, I'm sure with the creativity of other artists out there, other possibilities also exist.^_^

deviantID

No deviantID yet.

Devious Info

  • Interests: anime, video games, fanfics

AdCast - Ads from the Community

[x]

Comments


:icon:
Add a Comment:
 
:iconpenguininspector:
~PenguinInspector 1 hour ago  Hobbyist Digital Artist
Thanks for the fave again :hug:

--
Banaaaaaang~
Reply
:iconbrainsturm:
~Brainsturm 2 hours ago  Hobbyist Writer
YAY 4 FAV! Glad you liked Josh as Josie!

--
Just Imagine ... Or else.
Reply
:iconshadowjess:
~shadowjess 2 hours ago  Hobbyist Digital Artist
[link]
Can you comment/fav the original of the drawing that you faved in my gallery please? She posted it up on my page for it to be able to get more views as it says in the Artist Comment.
Reply
:icondoor-to-oblivion:
~Door-to-Oblivion 5 hours ago  Hobbyist General Artist
thank you so much for the :+fav:!!!
Reply
:iconharpokatt:
thanks for the fave!!!!

--
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living" Dr. Seuss
Reply
:iconregreme:
No prob.:D

--
I am but a part of this club: [link]
Reply
:iconopenparenthesis:
Thank you so much for the +fave! :D

--
You are now breathing manually.
Reply
:iconregreme:
No prob.:D

--
I am but a part of this club: [link]
Reply
:iconmissymur:
~Missymur 6 hours ago  New member Hobbyist Traditional Artist
Thanks for the :+fav: !!!!!! :iconbummy1::iconbummy2::iconbummy3:

--

:iconcatwomanplz: :heart: :iconbatmanplz: :heart: :iconcatwomanplz: forever :heart: :heart:
Reply
:iconregreme:
No prob.:D

--
I am but a part of this club: [link]
Reply
:icon:
Add a Comment: